BFM/BVR and Air to Ground Weapons Trainer by Sedlo Version 4.0 (2025-05-16)

DCS World 2.9
Other
Uploaded by - SEDLO
Date - 06/22/2023 16:46:00
Map - Caucasus
******
BFM/BVR and Air to Ground Weapons Trainer by Sedlo Version 4.0 (2025-05-16)

v2025-05-16
  - Fix for moving target laser not working after one kill.

v2025-01-25
  - Fix BVR Fox 1 F-15 trigger.

2024-12-29
  - Script issue w/ Defensive MiG-19 - Fixed.

2024-12-27
  - Reupload.  You "MAY" get a warning on mission load that says it was created with a different version of DCS.  It will still work on your machine.

2024-12-26
  - Fix USS Roosevelt CVBG Firing on Hostiles

2024-12-04
- All missions upd ated with reduced visibility / fog.  You can now also se t visibility options via radio menu / F10 in-game?  Want to fly a Case III in 1/4 mile visibility?  Well now you can!

- CVN-73 added!  Now you can use the Supercarrier module and experience the deck crew.

- Tweaks and adjustments to increase playability.


2024-10-28
- Adjusted BVR Hornet Fox-1 (now fires AIM-7)

2024-08-09
- Added CH-47F
- Added Cold Start Helos
- General Improvments

2024-07-11

- Added Cold Start Helos
-

***

Jump into any aircraft.  Ground targets located at the X (waypoint 1) between Batumi and Kobuleti.

There are some static targets, plus one group of tanks and one group of APCs.  Once these groups are destroyed, they will respawn.

There is also a moving technical moving up and down the X.  It is constantly being lased on laser code 1677.  Once this truck is destroyed it will respawn, and the lasing will begin again (good for LST practice).

You can spawn enemy air defenses via the radio menu, F10 option.  (note, you can only spawn one instance of each type of air defense per mission).

And finally for air to surface, there is a Russian Corvette spawning in near the mouth of the Batumi River, heading out to sea.  If destroyed, it will respawn again.  The F/A-18 with antiship missiles has the starting location for this ship as waypoint 1.

Spawning bandits:  You can spawn bandits in 4 different scenarios, as outlined below.  BFM aircraft can be spawned guns only or guns + missiles.

BVR (NEW!) - Bandits will spawn approximately 80 miles ENE, at waypoint 3.  They can be spawned with the choice of long range IR, semi-active radar or active radar missiles.  Good luck!

NEUTRAL BFM  - Bandit will spawn at your 12 o'clock, 7 miles and closing.  Get ready for the merge!

OFFENSIVE BFM - The bandit will spawn directly in front of you.  The fight will begin 10 seconds after your adversary spawns in.  Wait for the fight's on call and go for the kill!

DEFENSIVE BFM - The bandit will spawn on your 6 o'clock, half a mile.  The fight will begin 10 seconds after the adversary spawns in.  Listen for the fight's on call and try to turn the situation to YOUR advantage.

There are AAR tankers in the mission now, if you would like to practice air to air refueling.  With the exception of the Recovery Tanker overhead the carrier, you can use the radio menu, F10 option to adjust the tanker's speed and altitude.

Good Luck!

********************

CARRIER INFO:
USS JOHN C. STENNIS
FREQ: 127.5
TACAN: 74X
ICLS: 1
LINK4: 336.0
ACLS: ON

********************

IN GAME JTAC - USE STANDARD DCS RADIO FOR THIS
JTAC - ENFIELD 21
FREQ: 364.2

********************

BLUE TANKERS:
TEXACO 11 - KC-135 BOOM
FREQ: 305.0
TACAN: 2X
ARCO 11 - KC-135 MPRS (PROBE & DROGUE)
FREQ: 305.0
TACAN: 3X
SHELL 51 - S-3B TANKER (PROBE AND DROGUE)
FREQ: 305.0
TACAN: 4X
(ORBITING CARRIER AT 4000FT, 250KTS)
********************
********************
  • License: Freeware - Free version, Do Not Redistribute
  • Language: Any language
  • Size: 6.81 Mb
  • Downloaded: 4194
  • Comments: 51
User votes: 9
Vote
You voted for this file
  • Comments
Loading comments...