Special thanks to Dzsekeb, the original creator of Foothold, without whom none of this would be possible.
Thanks to the guys at Moose and a special thanks to Applevangelist who have always endured my neverending questions. without their help, this foothold would not have CTLD, MANTIS, the WelcomeMessage. MissileTracking. Thank you!
**************************************************************************************
To be able to save your progress, you need to do this:
De-Sanitize the DCS scripting environment
Edit \Scripts\MissionScripting.lua inside your DCS installation folder:
Change the following section:
do
sanitizeModule('os')
sanitizeModule('io')
sanitizeModule('lfs')
_G['require'] = nil
_G['loadlib'] = nil
_G['package'] = nil
end
To look like this:
do
sanitizeModule('os')
--sanitizeModule('io')
--sanitizeModule('lfs')
_G['require'] = nil
_G['loadlib'] = nil
_G['package'] = nil
end
This foothold have been tested on Dedicated servers, Will not work if running single player because of Dynamic Spawn.
**GameMaster Password : 'master'**
IF you want to use it for public server, then change it so something else.
What's in this mission fr om what I remember:
Friendly on performance.
Moose CTLD with persistence both on units and FARPS.
Capture zones with CTLD Troops!
Moose MANTIS, (Like Skynet)
Custom built script with Welcome message with wind, temperature, and active runway.
Get ATIS information for all friendly airports that is supported only in the zones wh ere you can spawn. (Radio menu for airplanes only)
Escort for A-10 with built in radio menu: "Orbit here", "setup reacetrack", "Rejoin" "RTB".
Custom placement on many SAM locations, like SAM Alpha etc.
Custom mission with custom placement, like MissileFactory, ArtilleryFactory, MiningFacility and more.
Custom script to block players fr om spawning in neutral Zones.
Hotstart available.
Custom script to destroy enemy helicopters upon missile impact, since they can eat 2-3 Aim120 and still fly. Will only work if the target is helicopter and it's Red side.
Custom purchase menu with the usual + Jtac 9 Line.
Ability to destroy bought CAP fr om the radio menu, if they deviate or do not disappear when they are on the ground.
Arco1 en Texaco2 will deploy once Kutaisi is captured. They will also progress. Once you reach Anapa, A new tanker will deploy fr om that location together with AWACS. until that point, AWACS will also progress down the line. At the end, AWACS will deploy fr om Mozdok once you have reached that AirBase.
As usual, if any issues. Contact me on Discord. leka86. There you can tell me if there are bugs or something strange. Performance wise, it's working for us.
****************************** UPDATE ******************************
2024-10-31
Updated moose to fix issue with latest dcs patch.
Fixed issue with Anapa when capturing the airbase.
****************************** UPDATE ******************************
2024-11-03
Fixed JTAC 9 Line not responding.
Fixed Bought cap not spawning wh ere they should.
Added more items to the CTLD menu and added MI-24P to the CTLD.
Fixed other bugs.
************ UPDATE ************
2024-11-10
Re added CSAR. Messages is only for helicopters.
Tweaked Urgent supplies when zone is about to be captured by red side.
and like always, fixed bugs.
************ UPDATE ************
2024-11-13
Added Radio menu for planes, 'Get closest friendly Airbase'. You'll get waypoint numbers, airfield, bearing and distance.
Added waypoint numbers to missions.
Fixed error in the log for missile tracking when no targets are found.
Updated zoneCommander.
Fixed some minor bugs on CAP, Awacs had already unlimited fuel, but still RTB, don't know if this will be fixed now.
Fixed some groups did not do their job because of spelling error on nalchik.
Fixed CTLD on Mi-24P.
************ UPDATE ************
2024-11-20
Added Failsafe to ensure players can still capture the zone although De-Sanitize have not been done. Message will popup for longer time.
Changed "Get closest Airbase bearing to Magnetic instead of true.
************ UPDATE ************
2024-11-24
Updated Moose
Added Carrier and Tarawa to CTLD
Added CVN to Get closest airbase if the type is F/A-18
Added F15 and Hercules to the Escortable list.
************ UPDATE ************
2024-12-01
Updated MANTIS
Updated Moose
Reduced enemy planes around Anapa
************ UPDATE ************
2024-12-15
Added CVN-73 in the welcome message with the correct Tacan. If CVN-72, Tacan is 72X, else 73X.
Get closest airbase, If hornet is asking, it will give you the carrier if you are close to it, together with the closest airfield.
Keep in mind, Carriers in the mission requires Super carrier mod.
Added Stats, will store kills, points and death count in the radio menu.
Zone status is now split into Red and blue side, so you don't have to do next page many times on bigger maps.
Fixed bunch of other stuff.
***************************
** Update 2024-12-25 **
New: When unloading supplies in a neutral zone and if credits exist, players don't have to takeoff and and then land again to cash in the credits.
Fixed some bugs in zonecommander.
***************************
** Update 2025-01-09 **
ADDED a No-fly zone.
If the player fly toward Tbilisi while Maykop / Mineralnye Vody is not yet is not yet captured, the player will be warned. If no action is taken, 90 seconds
later, the player will be destroyed.
This is due to have the mission flow working as intended. otherwise the mission functions will break. Ie some zones will remain disabled and some will not be even red when trying to engage that zone. This keeps the mission flow as intended.
Added CTLD sound when dropping off troops and picking them up.
** Update 2025-01-18 **
New: Audio added to load and unload CTLD troops
Fixed bugs todo with mission messages.
Fixed bugs AI not engaging zones.
Added Kiowa to the IFF welcome message list.
Updated Moose to fix some todo with scenery.
** Update 2025-02-08 **
* Added Custom CTLD Moose. Now there is a lim it on how many Units can be deployed. lim it is 5. If the lim it is reached, the first unit (oldest) will be destroyed and a new of the same type will be added. This is to lim it units on the map. Also added to the CTLD, a table wh ere you can lim it how many units of the type will be loaded on the next restart. same for fraps. This is utilizing Moose OnAfterLoad, OnAfterCratesBuildand and OnAfterTroopsDeployed.
You can now SlingLoad in CTLD.
Removed the ability to build stuff in load zone.
* Added ALL SHORAD and Red SAM to Mantis!!!
* Fixed some bugs!!
* Added Endgame Trigger for DCSSB (DCS BOT)
* Tweaks in the Escort for the A10 / F15C
***************************
** UPDATE 2025-03-12 **
Added to the Jtac menu Sel ect target list. you can now sel ect which target the drone should lase, works in the MQ-9 Predator. You can also see what is being lased fr om the target list.
Added CAP mission, will popup now and then.
Changed Group naming to make the new MANTIS 4 tier system work.
Added AIEN This script if you don't know will make the AI units become more alive, a APC / truck, can dismount Infantry. Other units will have a panic state, suppression state, and more. if troops are dismounted, they will be added to the zone.
Changes to the shop the shop will not be working fr om gamemaster slot anymore since it's now a group thing. You need to spawn to see the shop. (You can still use map marker buy
Added stats for Points spent per player.
Removed Abrahams fr om the CTLD script due to overkill.
Added endgame Radio menu. When the game ends, a menu will be created and fr om it you can rigger the end game. upon that, the save file will be emptied from all the info
Added Strike missions
Added ISIS missions
Added SEAD missions
Updated CSAR, if pilots ejects with credits, the script remove 75% of the earned credits. If then a helicopter picks up that ejected pilot, the lost 75% of the credits will be retrieved.
Fixed other bugs.
** UPDATE 2025-03-12 **
* Fixed bugs in CAP missions.
* Updated CSAR, if pilots ejects with credits, the script remove 75% of the earned credits. If then a helicopter picks up that ejected pilot, the lost 75% of the credits will be retrieved.
* Removed Red coalition ejected pilots from the map when they land and it will not trigger CSAR. only blue human players and AI.
* Updated moose after some feedback about MANTIS not engaging if only SHORAD is present, increased threat radius, Thanks to Applevangelist @ Moose
* Added to the CTLD: light Artillery L118
* Increased the Herc speed to 200 IAS (lim it to drop)
* MoveCratesBeforeBuild is now false instead of true, if you carry Crates using F8 (Ground crew), you don't need to load it again, then drop it using the CTLD to build it.
* Fixed some small issues.
* Changed ILS freq on CVN-72 to Ch 12, and on the CVN-73 CH 13. Likewise freq AI, 272 and 273.
** UPDATE 2025-03-23 **
* Missions in the radio menu now is group based and not coalition based.
** UPDATE 2025-03-30 **
Added dynamic Red CAP.
* If there is no players in the server, the CAP from the red side will be reduced to a minima. If you spawn in A10II (Tank killer) or Hercules you will not be counted as if your in the server. Cap still minima. If you are in a helicopter. Your still not counted.
Once your a slot Hornet or F16, etc, you CAP ( Attack and Patrol ) will be increased from 1 to 2. ( 2 patrol, 2 Attack). Those groups will spawn in a hostile zone close to the player ( closest red zone wh ere the enemy will start from, No changes here to that logic)
if the player count get to 2 or 3, will increase as well and after 3, it will be normal flow (No restriction)
* Changed the boat that will capture the Red carrier zone to a faster one.
* Fixed an issue wh ere Boat supplies could not repair.
** UPDATE 2025-14-18 **
* Split the groups into two, to spread the groups across the zone.
* Added static target in many zones.
* Groups will now patrol inside the zone, they will be moving around.
* Zone status will now only work if you buy Intel fr om the shop.
* Updated Moose
* Updated AIEN
* Tweaked CAP mission to take into consideration the amount of players in the server.
* Fixed many bugs
** UPDATE 2025-04-27 **
* Artillery will now fire at targets given by JTAC if Artillery is within range.
* Fixed some bugs here and there reported from various people
* Tweaked Patrol in zone little further, they might leave the zone circle / box then
come back again taking the road little outside.
* Added UseStatics=true can be false as well in the editor. If false, statics will not be used
anymore as a target
* *
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** UPDATE 2025-06-01 **
This update is huge and does not impact the save file.
* Moved to Moose completely Now the miz is free from mist. I felt it was a good performance boost with that.
* Added Cold war toggle to switch to Cold war era. please read the pdf file inside the zip.
* New CTLD update, You can now sel ect "Drop", "Drop and build". "Get", "Get and load". "Pack", "Pack and load", "Pack and remove".
* Performance tweaks. A lot of the work is now done at missing loading state. This is regarding the Ground movers in the zones. script now will do a map connection map and check each zone how far they are fr om each other to store that data for later.
* Added a secondary Jtac which can be bought. meaning, 2 JTAC's at the same time at different zones.
* Added Jtac ability to detect newly spawned planes / helicopters inside the zone they are orbiting around. They can also detect helicopters that have just entered the zone to repair.
*Added EWRS. Thanks to ApplEvangelist. Custom code inside to my liking.
* WelcomeMessage You can now sel ect a call sign fr om the radio menu the first 60 seconds when you join a flight. if you want to change to something else.
* Added Dynamic CAP. You can now buy cap and sel ect wh ere to spawn them, you can also sel ect Leg length, Hot heading. You can also move the CAP to a different zone or move them by position, ie distance and more. You can also switch cap's behavior fr om "Engage if engaged" to "Flight sweep" wh ere they hunt enemy airborne targets.
* Added Dynamic Decoy (Talds) using Moose Auftrag BAI.
* Added Dynamic CAS, using Moose Auftrag BAI.
* Added Scramble. If you bomb a zone, after a few hits on enemy ground units, there is a chance that you will be intercepted by enemy jet. This will not trigger if you fly the A10, Harrier or helicopter. Feedback is welcome on what more units should be added.
* Friendly artillery will now fire at targets given by JTAC if Artillery is within range. (Can be used in the context of CTLD)
* Added new kneeboard with Structure targets, what to find in what zone.
** Update 2025-07-05 **
* Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8. This can be toggled in the editor.
* Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged"
* Tweaks to the Dynamic shop items across all.
* JTAC is now immortal. they gott killed by blue players.
* Added CAS MISSIONS Just like CAP, you'll race with your friends toward reaching the target kill. amount is between 8 and 16. Rearward will be 50 * the amount when you succeed.
* Added Runway attack mission. This will come every 30 minutes after the mission finishes, goal is to prevent red side fr om taking off.
* Added to the shop Dynamic building bombers. Those carry GBU-31 penetrators / Laser for cold war era.
* Added F10 Map labels, Upgrades for the blue side will now be shown, attack, capture, resupply and bomb runway will be shown in the waypoint label.
* Added SplashDamage by @stevey. Toggle is in the editor, OFF by default.
* Added CTLD farp zons to be a valid supply zone.
* Added the possibility to drop off CSAR pilots inside of CTLD zones.
* Increased CSAR credit payout from 100 to 300
* Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from
the CSAR menu.
* Changed The shop Sel ect Target menu Now include waypoint number and will be sorted by the numbers, fr om lowest to highest.
* Changed Blue side when era is cold war to suit that time period.
* JTAC will not report type name when he detect planes or helicopters in the zone they are orbiting, like this:
JTAC: We spotted enemy Flogger starting up at …
JTAC: We spotted 3 enemy Gazelles starting up at
* EWRS will now not report targets on the ground.
* Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade
* Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it.
Also, zone patrol will not move if AIEN have marked them as UnderAttack since they might move due to reaction.
I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer.
I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission.
* Fixed many other bugs and futures I don't even remember.
** UPDATE 2025-07-09 **
* Fixed bugs and rewritten Bomb runway logic.
** END OF PATCH NOTES **
Join my discord server: https://discord.gg/cshgmgXuxE There you can tell me if there are bugs or something strange. Performance wise, it's working for us.