Gunthrek Academy: F/A-18 Hornet is a series of 4 training campaigns for the ED F/A-18C covering navigation, air-to-ground, air-to-air and carrier operations. However, it was not fully completed and was originally released by Gunthrek as is. Bagel Fixpack Edition combines these campaigns into one collection and includes over 50 fixes, corrections and improvements. However, some bugs may still remain. Please report if you find any.
Changelog
v1.1.2:
- Change Uzi pattern on station from the race-track to the circle so they do not get attacked by the SAM before the player kills it in mission 2.09
v1.1.1:
- Fixed waypoint 2 altitude to match target altitude and prevent a miss in TOO mode in mission 2.01
- Replaced voiceover and corrected instructions on when to drop the bomb, i.e., IN ZONE instead of IN RNG as the later is the last warning so it's easy to miss the target in mission 2.01
- Fixed text format in some instructions for more consistency and readability in mission 2.01
- Replaced voiceover and added a missing step in instructions on how to control the ATFLIR using the HUD in mission 2.03
- Renamed campaigns so they are now listed in order in DCS
v1.1.0:
- Corrected coordinates for WPT2 and WPT4 in instructions and voiceovers in mission 1.04
- Added Case I/III departure kneeboard for missions in block 4
- Added Case III recovery kneeboards for night missions in block 4
v1.0.0 (initial Bagel Fixpack Edition release):
- Corrected triggers to prevent the VOR navigation task from being skipped in mission 1.05
- SAM now pops up in mission 2.04
- Some targets can no longer be skipped and contribute to the final score in missions 2.03, 2.05, and 2.08
- Uzi flight now successfully executes strikes and doesn't run out of fuel in mission 2.09
- Uzi flight now successfully executes SEAD in mission 2.10
- Added instruction and regenerated voiceover on how to hand off the target to HARM in TOO mode so HARM is RDY and can be fired in mission 2.13
- Fixed trigger bugs that could cause messages about missed targets to not appear or appear too early in many missions in block 2
- Added more accurate messages and newly generated voiceovers for missed targets in block 2
- Traps now properly contribute to the final score in all missions in blocks 2 and 3
- A score of 100 is now achievable in all missions in blocks 2, 3, and 4
- Corrected swapped short and long trap zone messages in some missions in block 3
- Friendly and enemy AWACS now maintain appropriate altitude in block 3
- Added correct mission completion messages and voiceovers, including newly generated ones, in block 3
- Removed repetitive messages and voiceovers when I/P is pressed in missions 4.01 and 4.02
- Zones and triggers for all three traps required for carrier qualifications now work in mission 4.02
- Corrected instructions and added newly generated voiceovers to more accurately explain launch procedures on the default carrier without the crew (as it’s not the Supercarrier version) in mission 4.02
- Corrected instructions and added newly generated voiceovers to more accurately describe Case I departure in mission 4.02
- Added new instructions and generated voiceovers explaining how weight affects launch and recovery and how to manage it in mission 4.02
- Migs no longer shoot down AWACS and RTB at the start of mission 4.05
- Uzi flight now attacks SAM in mission 4.06
- Set up Uzi freq and added it to the briefing so the player can receive SAM kill confirmation in mission 4.06
- Fixed mission script error message at the start of mission 4.07
- Moving tanks can now be detected using GMT mode in mission 4.07
- Increased the duration of some text messages so they do not disappear before voiceovers stop in block 4
- Reduced zones for traps and parking to more realistic sizes, decreasing the chance of false-positive detections in block 4
- Added Marshall kneeboards to missions in block 4
- Added a reminder to do a complete shutdown in missions 4.05, 4.06, and 4.07, as the mission score depends on it in these very long missions but it wasn’t mentioned anywhere
- Building and SAM destroyed in mission 4.06 now appear correctly destroyed instead of intact in mission 4.07 (a cosmetic fix)
- Replaced some voiceovers for minor corrections across the campaign
- Other minor bug fixes
If these missions helped you, please consider supporting Gunthrek, the author of the original campaigns:
Paypal: https://streamlabs.com/sl_id_8bef2d04-6e55-307c-b929-07f66e21fad6/tip
Patreon: https://www.patreon.com/gunthrek
You can also support Bagel (me), the author of this Fixpack:
https://streamlabs.com/callsignbagel/tip