Announcement

15 Jun

DCS World Update

This week we released an DCS 2.5.5 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from which we will only then start add new sensors and weapons.

Game Foundation

  • Fixed JTAC radio communication errors due to SA-18

  • Improved blending of material types

  • Corrected trigger zone when unit not in zone

  • Correct ship ATC radios by adding new ATC client information for carriers

  • Helicopters can once again land on the Kuznetsov

  • Added network synch for arrestor cable

  • Reduced “jitter” of aircraft on carrier deck in network play

  • Improved realism of AI carrier landings

  • World color table adjustments

DCS: F/A-18C Hornet

  • ME, Payload panel. Added ability to remove pylons

  • Removed sound distortion at speeds around Mach 1

  • Fixed re-arming in which new stores could not be selected

  • Powered Approach (PA) mode pitch trim has been tuned and pitching down moment at lowering of flaps is corrected

  • Fixed countermeasure reloading error

  • Range No Escape (Rne) calculation for AIM-9 and AIM-7 has been tuned. Raero temporarily removed

  • Afterburner can now selected for carrier takeoff at full throttle; finger lift function added as an Option

  • Maximum Bingo setting changed to 20,000

  • Fixed BIT freeze when folding the wings

  • Velocity vector length calculation has been moved to the DLZ

  • AI Hornets have had the position of their control surfaces for cold start adjusted. Additionally, control surfaces for AI Hornets have had their control surfaces tuned for landing.

  • Fuel feed lines now have correct fuel volume

  • Cold start position for the hook bypass switch has been corrected

  • External fuel tank indications added to the FUEL page

  • Added BIT for Avionics Undercool Warning Temperature Sensor

  • Fixed AIM-7F/M connectors

  • Corrected canopy actuator heating

There are of course several other very high-priority items that we are working on and will be coming in the near-future:

  • Basic Identify Friend or Foe (IFF) system

  • Radio frequency input not always being saved

  • Single (S) launch rocket pods

  • Changing radar scale using TDC

  • Canister munition accuracy

  • Exporting of DDIs

  • Use of Sensor Switch to initial lock

  • Situation in which stores can be auto-jettisoned

  • Synchronizing aircraft carrier animations

And others…



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