OH-6A Weapons & Attachments Mod v2.01 *Updated for OH-6A v1.5*

DCS World 2.9
Autre
Type - Mod
Date - 30.06.2024 22:07:31
This Mod adds several weapons & attachment options, for the OH-6A mod, by Tobsen and Eightball.

Included are:
- AGM-114L Hellfire
- AGM-114K Hellfire
- FIM-92 Stinger
- APKWS
- Pretty much all 7 x Hydra Rocket Pods
- Floats
- Agrar spray
- Stretchers
- Passengers
- Jerrycans
- Ammo Boxes
- Fuel Barrels

disclaimer:
The floats are unfortunately only aesthetics.


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v1.4 *Updated for v1.5*
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- Flickering Skids Fixed
- Missing left front Door Fixed

Thanks to Tobsen

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v1.5 *Updated for v1.5*
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- Cargo can now be jettisoned

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v1.6 *Updated for v1.5*
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added guided weapons:

AGM-114L Hellfire  (Anti-Radiation)
AGM-114K Hellfire  (Laser-Guided)
FIM-92 Stinger        (IR-Guided)
APKWS                    (Laser-Guided)

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v1.7 *Updated for v1.5*
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- added selective jettison
- added selectable rates of fire: 4000 rpm and 6000 rpm
- added ammunition type: High Explosive Incendiary
- added selectable ammunition mixes:

Combat Mix
Tracer
AP
AP-T
Full Metal Jacket
HE/I
HE/I-T

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v1.8 *Updated for v1.5*
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- added “working” agrar sprayer / cropduster with 15 minutes of pesticide or fertilizer and the option to refill it, when the engine is off

Thanks to Tanuki44, since he did all the heavy leg work on this one.

You just need to sel ect the sprayer in the "Sprayer" payload section, the fertilizer / pesticide will be equipped automatically.
The toggle keybind is RCtrl + RShift + S while the batterie has to be ON

RShift + RControl + RAlt + S for the Spray Filling Replenishment, which is only possible if the collective is at idle position and the rotor is below 300 RPM

- condensed the cargo options into less pylon stations.

- fixed a few minor issues with the passengers and cargo options.

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v1.9 *Updated for v1.5*
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- added the option to select custom laser codes for the AGM-114K Hellfire missiles. The default setting remains the same as for all laser-guided weapons 1688.

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v2.0 *Updated for v1.5*
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- condensed the cargo options into even less pylon stations.
- reduced the agrar spayer pylon station by two
So now all available pylon stations fit into the rearm & refuel window

- added agrar spayer option: Herbicide
- added Cargo option: Beer Barrel
- added weight to the grenades
- added ammo weight to the M134 Minigun

- added HMP400 Gun Pod
Caliber: .50 (12,7x99mm) / Rate of Fire: 420 rpm / Capacity: 400 rounds / Weight: empty = 89 kg, full = 133 kg / available ammunition mixes: (Combat Mix), (Tracer), (HE/AP-T)

- added M3P Heavy Machine Gun
Caliber: .50 (12,7x99mm) / Rate of Fire: 1025 rpm / Capacity: 500 rounds / Weight: empty = 72.5 kg, full = 127.5 kg / available ammunition mixes: (Combat Mix), (Tracer), (HE/AP-T)

- added GIAT M621 Machine Cannon
Caliber: 20x102mm / Rate of Fire: 740 rpm / Capacity: 240 rounds / Weight: empty = 45.5 kg, full = 108.6 kg / available ammunition mixes: (Combat Mix), (Tracer), (HE-T/AP)

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v2.01 *Updated for v1.5*
*********************************************************************************************

- removed weight of the grenades.


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To employ the laser guided weapons, you have to use this script by Dzsek:

https://github.com/Dzsek/dcs-utility-scripts/blob/main/SelfJtac.lua

I've added a screenshot showing you how to se t it up, in the mission editor.
Download the script, add a trigger to a singleplayer mission and add the script as a DO SCRIPT FILE action and se t your own helicopter up as client, because as player the script won't work.

The AGM-114L Hellfire missiles in real life are radar-guided, the OH-6A has no such radar. To still make it a fun and interesting addition, I put an anti-radiation seeker head in it and extended the range a bit, to have a viable weapon against anti-air threads. The optimal engagement range is somewhere between 3-12 kilometers.

The FIM-92 Stinger has an optimized seeker that looks for heat sources in a 30° cone directly in front of the helicopter once the weapon is selected. There will be no lock tone. After firing, the missile will automatically guide onto the target, if it can pick up any heat source. The missile is all aspect capable, but not very countermeasure resistant, especially when the target pre flares while you are shooting at it.  It also has difficulties with small heat sources, like helicopters and prop planes, so try to engage them fr om the side, or behind.

To make the use of the guided weapons possible I had to make some changes, like there is now a "pylon selector" switch, which is an already existing switch. it’s the SAFE/FIRE TO CLEAR/FIRE switch. It is now SAFE = left pylon, FIRE TO CLEAR = right pylon, FIRE = both pylons. all the additional weapons are "rockets" now, so to sel ect them you have to switch to 40 "rockets", salvo switch to at least "1", master arm "ON". I made it so that the gun and the "original "rockets still work the same as they always did, but you can now fire the rockets fr om only one pylon as well, if you wish to do so.

For Selective Jettison on weapons pylons switch master arm "ON", weapon selector to 40 "rockets", pylon selctor SAFE = left pylon, FIRE TO CLEAR = right pylon, FIRE = both pylons, open jettison cover, press jettison.
For Selective Jettison of any cargo switch master arm "ON", weapon selector to "gun", pylon selctor to any position SAFE, FIRE TO CLEAR or FIRE, open jettison cover, press jettison. Only assets fr om the pylons: Cargo, Fuel, Box, Barrel and Passenger can be jettisoned, the gun it self can not be jettisoned.

This Mod adds attachments, which are not included in the core game, that means you have to install the Vietnam Asset Pack, which is part of the OH-6A Mod, the Bell 47 Mod and the UH-1 Attachments Mod, to get access to all the attachments, if you don’t want to do that, the Mod is still going to work, you just won't have all the attachments.

All the credit for the creation of those attachments goes of course to the respective Mod teams.

Bell 47 New Working Link:
https://www.digitalcombatsimulator.com/en/files/3344037/


UH-1 Attachments
https://forum.dcs.world/topic/266028-uh-1h-attachments-mod/




To Install this Mod:

Paste the Mods folder into
SavedGames\DCS.openbeta


OH-6A Weapons & Attachments Mod Showcase Mission:
https://www.digitalcombatsimulator.com/en/files/3343522/

You can find the OH-6A Mod here --> https://forum.dcs.world/topic/340505-oh-6a-by-tobsen-and-eightball/

OH-6A Alternative Grease Marks --> https://www.digitalcombatsimulator.com/en/files/3338365/
  • Licence: Freeware - Version Gratuite, Ne Pas Redistribuer
  • Langue: Anglais
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