Into the Jungle - Next Gen [v2.017g --June 15, 2025]

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F-4E
Uploadé par - mistermann
Date - 27.11.2024 12:17:23
Map - Marianas
This is the second generation of the Into The Jungle series of multiplayer missions.  This mission simulates a late 1970's jungle experience using Marianas.  The action is randomized so its different each time you play.

This 1970's-1980's Era MP PvE Playground focusses on the following:

- A-4E-C Skyhawk
- C-130 Hercules
- CH-47F Chinook
- OV-10A Bronco
- F-4E45MC Phantom II
- F-5E-3 Tiger II
- OH-58D Kiowa
- OH-6A Cayuse
- UH-1H Huey


FORUM LINK - https://forum.dcs.world/topic/364623-into-the-jungle-next-gen/

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Version Control
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v2.017g 06/15/25
  : Conditional Random Air Attack of Andersen when Alpha/Bunker/South Island destroyed [I2J.lua v0.008]
  : Activated sitting ducks.  Any stopgap client destroyed prevents client spawning for 30 minutes [SittingDucks_v1.0.1_250308.lua]
  : Replaced insurgent AAA ZSU with VAP VC Zis 150AAA
  : Reduced explosion size on Alpha/Bunker/Cocos
  : Updated splash damage script to v3.1
  : Removed Hercules
  : Further reduced initial fog settings
  : Added SPAAA ZSU23 Shilkas to several random groups
  : "Named" several additional prominent places on the map
  :   o South Island is now "Cocos Island" RL name of that small island off of Guam
  :   o Flatlands between the South FARP and Jungle FARP bordered on West by Diamondback and Copperhead is now called "Serengeti"
  :   o The "nub" peak that sticks out on the Southwest of Diamondback is called "Bunion"
  :   o Properly named the lake as "Fena Lake" as it is IRL
  : Added more custom voiceovers for client pilot ejections.  Moved that from CSAR.lua into I2J.lua
v2.016 03/24/25
  : HOTFIX - Updated MIST to development branch version 4.5.128 to get on latest version and hopefully remedy the MIST event manager from crashing on addDeadObject execution.
v2.015 03/08/25
  : Added new I2J Specific Menu to F10 Options
  : Load ME radio menu after I2J Menu so the I2J sits at the top of the menu structure
  : Turned CSAR off for Redfor [CSAR_250224.lua]
  : Added a bit more AAA threat to the rando groups [there were only 4 threatening AAA units - 3 (Zis 150) in Rando12, Cocos Island, Rando8 and 1 AAA ZU-23 on Alpha Hill]
  :    Added AAA KS-19 100mm to Bunker Hill, Alpha Hill, South Island [ALL CONSTANTLY ON MAP]
  :    Added AAA KS-19 100mm to several random groups    
  : Changed fog settings to expand the fog effect a bit as well as duration so it lasts longer - Thanks VOODOO!
  : Added the Hercules Cargo Attack script - Dropped paratroopers now attack nearest enemy encampment    
  v2.014 02/21/25
  : Added group death VO routine to I2J.lua [I2J.lua v1.006]
  : Removed automatic spawn of remaining groups when last group eliminated
  : Added voiceover when last group dies
  : Made static sinking ships BLUE
  : Added probe tanker to the mission
  : Updated tanker frequencies ["Arco" KC135: 263MHz TCN:63X "Texico" KC135MPRS: 264MHz TCN:64x]
v2.012 02/20/25
  : Adjusted CSAR downed pilot reaction ranges by 50% so smoke and voiceovers happen when players are much closer to the downed pilot [CSAR_250216.lua]
  : Devil's changes to statics, adding Hercules, and general updates around the map.  NO NEW ENEMY
  : Added defensive code to I2J to prevent Bigsmoke from blowing up on nil coordinates [I2J.lua v1.005]
v2.011 02/10/25
  : Made sure the latest version of MIST was loaded [v4.5.126FIXES]
  : Changed the date to June 22, 1970 and adjusted the sunrise to 0552LT
  : Devil's continued changes to Andersen & Antonio B. Won Pat Intl
  : Added new smoke dissipation routine to I2J script
  : All jungle infantry have their spawn chances lowered to 75%  (Supply trucks unchanged)
  : Removed Kiowas fr om StopGaps so their static won't appear
  : Adjusted group sizes a bit after seeing very small and too large groups appearing
  : Adjusted all random group appearance probabilities to 35%
  : Added player messages regarding possible lags at (1)initialization and (2)force remaining group spawn
  : Updated all enemy skills to "Random" - hopefully prevents some of the OP enemy firepower
  : Reduced StopGaps initial message duration fr om 30 sec to 5 sec
  : Added Diamondback Ridge name to southern mountains so we now have 2 names to indicate our locations
  : Updated ME mission name to "Into The Jungle v2"  

v2.010 02/09/25
  : Devil's changes to Andersen - moved units down to Antonio B. Won Pat Intl
  : Inclusion of River Boats from upuaut - see this video for instructions on wh ere to download https://www.youtube.com/watch?v=EdqoourYGw8 Original forum post fr om 2014 - https://forum.dcs.world/topic/103564-addon-tents-watchtower-uh-1-cargo/

v2.009 02/03/25
  : Restructured spawning to leverage MIST to randomize placement of groups on the map.  Introduced a new script called I2J.lua that houses configurations for easier maintenance.  This script also
       serves as the basis of adding new scripting and configurations in the future.
  : Labeled Southwest mountain ranges to "Copperhead" and "Diamondback" on map
  
v2.008 01/27/25
  : Broke out [E.Lake] Ural Resupply into individual units instead of a single group spread throughout the lake
  : Fixed Chinook name in the CSAR script - the unit name should be "CH-47Fbl1"
  : Adjusted all random group appearance probabilities to 40%
  : Removed most of the static planes at Andersen as we now use StopGaps and have plenty of statics there because of it.
  : Added 8Ball CAP-Navy v2.1  This is REQUIRED https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/
  : Added Offshore Sea Base to Southwestern waters.  Added 3 Huey spawns from this base.
  : Added Fishing Trawler to Eastern waterns traveling South towards Jungle FARP.  This is a mobile FARP.  Added 1 Huey spawn from this trawler.
  : Added a few more random spawns ("Randos") to the Western part of the map. Rando18, Rando19, Rando20, Rando21, Rando22 [there are now 26 groups that can spawn]
  : Fixed group counting to begin with 3 as Alpha and Bunker Hill units along with Cocos Island units always spawn
  : Removed Group ADA1 from Initialization given it was not used in mission
  : Cleaned up Cocos Island group naming
  : Added additional MASH at Antonio B. Won Pat Airport

v2.007 01/25/25
  : Added new voiceovers to the mission initialization trigger.  "CSAR_GOGOGO_" 01 through 10.  "MASH_We Got Him_" 01 through 06.
        These new voiceovers are randomized in the CSAR script so we now have different voiceovers for pilot pickups and dropoffs at MASH.  Gives a bit more variety and life to the CSAR element.
  : Reacting to reported performance issues
    o  Removed Truck Ural-4320T from the "[Jungle] Infantry x" group into its own single group alongside the infantry.  These groups are now called "[Jungle] ResupplyTruck-x"

v2.006 01/22/25
  : FIX - Changed two groups of red units "[Jungle] Resupply" and "[Jungle] Infantry" to be much smaller and less spread out over the map.  These groups were too big and too spread out.  When players damaged any units in either group, the sim lagged significantly.  By limiting group size and spread, the lag disappeared.  See video here https://youtu.be/6owb2iRb7GA  These groups were removed and replaced with "[Jungle] Infantry x" wh ere x is 1-11
  : Added CFRAG's DML debugger back to mission as conditional load - https://forum.dcs.world/topic/290975-dml-mission-creation-toolbox-no-lua-required/
  : Added mid island scenery clearing zone
  : Removed unused Huey gunships
  : Continued Devil505's static placement at Andersen
  : Added Huey skins to some of the statics at Andersen.  Those new skins are
    o Vietnam Tiger Stripe by i_like_cookie    https://www.digitalcombatsimulator.com/en/files/3317151/
    o USAF 20th SOS Green Hornets UH-1P Style by SpyderF16        https://www.digitalcombatsimulator.com/en/files/3319688/
    o US Army Vietnam 13 Warriors by DishDoggie        https://www.digitalcombatsimulator.com/en/files/3328453/
    o UH-1H USMC Vietnam v1.32 by Home Fries        https://www.digitalcombatsimulator.com/en/files/346713/
    o HA(L)-3 Seawolves US Navy by Home Fries        https://www.digitalcombatsimulator.com/en/files/345710/
    o 335th Assault Helicopter Company Vietnam Skin Pack v1.32 by Home Fries        https://www.digitalcombatsimulator.com/en/files/648153/
    o HAL-3 Seawolves by Krasniye            https://www.digitalcombatsimulator.com/en/files/3319668/
  : Added Skyhawk skins to some of the statics at Andersen.  Those new skins are
    o A4E VMA214 v1.20 by Home Fries        https://www.digitalcombatsimulator.com/en/files/3303088/
  : NOTE - These skins are 100% optional and eye candy only.  The mission still runs if you don't have these installed on the server or host machine.
v2.005 01/14/25
  : Added configuration flags to "Initialization" trigger making control over script loading simple for end users.  See Dedicated ED thread for details.
  : Added additional statics at Andersen and Olf Orote
  : Added ELT Beacon to F4E bailout voiceovers (change made in CSAR Script)
  : Added Arc Light Memorial B52 static to SW corner of Andersen [thanks to https://www.youtube.com/@asmith1496]
  : Added StopGaps script by CFRAG (v1.1.1) which adds statics to the map wh ere players/clients are not spawned - https://www.digitalcombatsimulator.com/en/files/3331434/

IMPORTANT - Those hosting this (locally or via dedicated server) must install a small script ('stopGapGUI.lua') in their SAVED GAMES\Scripts\Hooks folder to prevent clients fr om spawning in the air, falling to the ground, and self destructing.  This is due to a MP synch issue.  This lua is found here - https://www.digitalcombatsimulator.com/en/files/3331434/

  : Added Sitting Ducks script by CFRAG which block a player slot if the stand-in static was destroyed - https://forum.dcs.world/topic/326620-sitting-ducks-close-player-slot-when-stand-in-is-destroyed-stopgap-companion/
v2.004 SKIPPED
v2.003 01/12/25
  : Fixed Northern FARP static conflict preventing certain helo position spawns
  : Added CH-47 to Olf Orote and Andersen
  : Added additional statics at Andersen
  : Added ELT Beacon to CSAR pilot voiceover (change made in CSAR Script)
v2.002 (January 10, 2025)
  : Added USMC A4s at Andersen and Fog dissipation over time
v2.001 (November 27, 2024) - Original

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Main Mission
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Lake area Southeast of Olf Orote is a hotbed of VC activity.  Mostly infantry, but mixed in with AAA, light Armor and Artillery.  Most units randomly spawn at beginning of mission.  You can spawn all ground units via F10 Radio Menu.

For details, please see linked forum post above

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REQUIRED MODS
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OH-6A: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A
Vietnam Assets Pack:  by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A
Seaking: by EightBall - https://forum.dcs.world/topic/346587-ai-seaking-mod-sh-3h-mk48/
A-4E-C: by Community Project - https://08jne01.github.io/community-a4e-c/#installation
OV-10A: by Split Air - https://splitair.gumroad.com/l/fwzxn
Civilian Asset Pack - Naval by 8Ball - https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/
Vietnam Boats by upaut - see this video for instructions on wh ere to download https://www.youtube.com/watch?v=EdqoourYGw8 Original forum post from 2014 - https://forum.dcs.world/topic/103564-addon-tents-watchtower-uh-1-cargo/
  • Licence: Freeware - Version Gratuite, Fichier de licence inclus
  • Langue: Anglais
  • Taille: 15.98 Mo
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