Update for Grinnelli designs F-22A v3.0. Fuel capacity adjusted to real life values. Can now super cruise. Radar detection range increased, Broken weapons removed.
No relation to Grinnelli designs, A hotfix mod that mitigates some FC3 limitation in the F-22A v3.0.
v1.1- weapon placement on pylon 2&10 fixed.
v1.2- increase in aircraft drag after weapon release fixed.
Improved radar detection range, Su-27 clean config (5.5m2) can be detected at 185KM / 115MI / 100NM.
Can now Super cruise (NO REHEAT/AB), super cruise at Mach 1.6, 45000ft, no more drag on internal weapons.
Added an invisible fuel tank on pylon 6 to compensate F15 PFM fuel limitation of 13455 lbs, now it has 17600 lbs, closer to irl value of 18000lbs. (can't achieve exact value due to F15 fuel tank volume limitation of 610 gallons.)
Always equip the centerline 610 gallon tank named "INTERNAL FUEL". There's no additional weight and drag, only adds fuel weight.
The external fuel tank configuration is still available, use the "INTERNALFUEL" + standard external tanks to get the maximum fuel capacity of the F-22, 26000lbs irl and 25800lbs in game.
Removed broken AIM-120D and AIM-9XX in the original Mod.
Added AIM9M and AIM-120B (Weapon choice now being AIM-120C, AIM-120B, AIM-9X, AIM-9M, *AIM-120D3*, *AIM-120C8*)
*You can use my missile mod, "AIM-120D-3, AIM-120C-8 AMRAAM Combined v1.1" to use AIM-120D-3 and AIM-120C-8, it replaces core game 120B and 120C.
Link for the missile mod- https://www.digitalcombatsimulator.com/en/files/3343056/
Installation-
Delete the F-22A.lua from SavedGames/DCS/MissionEditor/UnitPayloads/F-22A.lua then extract the .zip file, paste and replace the contents in the "F-22A" folder in your Saved Games\DCS\Mods\aircraft\