Foothold IRAQ, Gulf war / Modern Era, Dynamic spawn, CTLD, MANTIS and more. Updated 2025-07-09

DCS World 2.9
F/A-18C Hornet
Date - 08.02.2025 14:50:42
Special thanks to Dzsekeb, the original creator of Foothold, without whom none of this would be possible.

Thanks to the guys at Moose and a special thanks to Applevangelist who have always endured my neverending questions. without their help, this foothold would not have CTLD, MANTIS, the WelcomeMessage. MissileTracking. Thank you!

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To be able to save your progress, you need to do this:
De-Sanitize the DCS scripting environment
Edit \Scripts\MissionScripting.lua inside your DCS installation folder:
Change the following section:

do
    sanitizeModule('os')
    sanitizeModule('io')
    sanitizeModule('lfs')
    _G['require'] = nil
    _G['loadlib'] = nil
    _G['package'] = nil
end
To look like this:

do
    sanitizeModule('os')
    --sanitizeModule('io')
    --sanitizeModule('lfs')
    _G['require'] = nil
    _G['loadlib'] = nil
    _G['package'] = nil
end

GAMEMASTER PASSWORD: master

This Foothold do not have units within zone only but rather they are also outside. Those that are outside, Still part of the mission Database, if they get killed, they will stay that way.

**************************

**Added to this foothold**

Helicopter escort missions!
If you see on the F10 map, a label near the name of the zone, with "Missions!", that means if you spawn there, you will be asked to accept a mission.
The missions is about escorting a ground convoy fr om your location to the next waypoint. What is thrilling is that the roads are filled with enemies. Your goal is to escort the convoy to the next waypoint safely. You will get rewarded 1000 credits if you do. You can also Manage the group from the radio menu, you can tell them to stop, move, put smoke on their location, get bearing to them etc. The convoy will also automatically Stop if they detect enemy units within their radius.

Those zones that have those mission is contingent on the target zone is hostile ie Red.

Missions are :
Barzan -> Chamanki
Chamanki -> OutPost
OutPost-> Duhok City
Ramadi-> Fallujah.
**************************
This mission also have Custom CTLD script, You can sel ect what to drop fr om the cargo/Troops

* 26 "Normal" waypoints,6 SAM locations, 6 custom mission areas.
* Friendly on performance.
* Moose CTLD with persistence both on units and FARPS with custom CTLD script, You can sel ect what to drop fr om the cargo/Troops
* Moose MANTIS, ALL shorad and Sam are part of it.
* Custom built script with Welcome message with wind, temperature, and active runway.
* Get ATIS information for all friendly airports that is supported to be spawn from, (Radio menu for airplanes only)
* Escort for A-10, F15E, Hercules with built in radio menu: "Orbit here", "setup reacetrack", "Rejoin" "RTB", "Patrol ahead"
* Custom placement on every SAM location the Defence areas
* Custom mission with custom placement, like ArtilleryFactory, MiningFacility and more.
* Custom script to block players from spawning in neutral Zones.
* Hotstart available.
* Custom purchase menu with the usual + Jtac 9 Line.
* AWACS and Tankers will progress down the line when progress is being made.
* Capture zones using CTLD troops!
* Custom Kneeboard with coords
* AIEN Script (Credit to Chromium) Read about it here: https://github.com/Chromium18/AIEN
***************************************************************************************************

In the CTLD file, The amount is fixed on each type. You can edit if you wish. You can also change how many units of each type should load next restart from the save file. FARPS and Units.

Default is :
    ["Squad 8"] = 0,
    ["Platoon 16"] = 0,
    ["Platoon 32"] = 0,
    ["Anti-Air Soldiers"] = 1,
    ["Mortar Squad"] = 1,
    ["Ammo Truck(2 cr)"] = 2,
    ["Linebacker(2 cr)"] = 2,
    ["Vulcan (2 cr)"] = 2,
    ["HAWK Site (4 cr)"] = 2,
    ["Nasam Site(4 cr)"] = 2,
    ["technician Solider"] = 1,
    ["ATGM Mephisto(2 cr)"] = 2,
    ["ATGM Humvee(2 cr)"] = 2,
    ["ATGM Bradly(2 cr)"] = 2,
    ["Tank Abrahams(5 cr)"] = 0,

and FARPS:
MAX_SAVED_FARPS      = 2

The script will load the newest unit if the number is greater then 0

** UPDATE 2025-03-02 **
Added to the Jtac menu Sel ect target list. you can now sel ect which target the drone should lase, works in the MQ-9 Predator. You can also see what is being lased fr om the target list.
Added CAP mission, will popup now and then.
Changed Group naming to make the new MANTIS 4 tier system work.
Added AIEN This script if you don't know will make the AI units become more alive, a APC / truck, can dismount Infantry. Other units will have a panic state, suppression state, and more.  if troops are dismounted, they will be added to the zone.
Changes to the shop the shop will not be working fr om gamemaster slot anymore since it's now a group thing. You need to spawn to see the shop. (You can still use map marker buy
Added stats for Points spent per player.
Removed Abrahams fr om the CTLD script due to overkill.
Added endgame Radio menu. When the game ends, a menu will be created and fr om it you can rigger the end game. upon that, the save file will be emptied fr om all the info
Added Strike missions
Added ISIS missions
Added SEAD missions
Added 3 New waypoints
Added 3 New helicopter missions
** END OF PATCH NOTES **

** UPDATE 2025-03-12 **
Updated CSAR, if pilots ejects with credits, the script remove 75% of the earned credits. If then a helicopter picks up that ejected pilot, the lost 75% of the credits will be retrieved.
Fixed other bugs.

** UPDATE 2025-03-12 **
* Fixed bugs in CAP missions.
* Updated CSAR, if pilots ejects with credits, the script remove 75% of the earned credits. If then a helicopter picks up that ejected pilot, the lost 75% of the credits will be retrieved.
* Removed Red coalition ejected pilots from the map when they land and it will not trigger CSAR. only blue human players and AI.
* Updated moose after some feedback about MANTIS not engaging if only SHORAD is present, increased threat radius, Thanks to Applevangelist @ Moose
* Added to the CTLD: light Artillery L118
* Increased the Herc speed to 200 IAS (lim it to drop)
* MoveCratesBeforeBuild is now false instead of true, if you carry Crates using F8 (Ground crew), you don't need to load it again, then drop it using the CTLD to build it.
* Fixed some small issues.

** UPDATE 2025-03-30 **

Added dynamic Red CAP.

* If there is no players in the server, the CAP from the red side will be reduced to a minima. If you spawn in A10II (Tank killer) or Hercules you will not be counted as if your in the server. Cap still minima. If you are in a helicopter. Your still not counted.
Once your a slot Hornet or F16, etc, you CAP ( Attack and Patrol ) will be increased from 1 to 2. ( 2 patrol, 2 Attack). Those groups will spawn in a hostile zone close to the player ( closest red zone wh ere the enemy will start from, No changes here to that logic)
if the player count get to 2 or 3, will increase as well and after 3, it will be normal flow (No restriction)

** UPDATE 2025-04-18 **

* Split the groups into two, to spread the groups across the zone.
* Groups will now patrol inside the zone, they will be moving around.
* Zone status will now only work if you buy Intel from the shop.
* Updated Moose
* Updated AIEN
* Tweaked CAP mission to take into consideration the amount of players in the server.
* Fixed many bugs

** UPDATE 2025-04-27 **

Artillery will now fire at targets given by JTAC if Artillery is within range.
Fixed some bugs here and there reported from various people
Tweaked Patrol in zone little further, they might leave the zone circle / box then comeback again taking the road little outside



** Update 2025-07-05 **

** Added Gulf War Era ** Read manual inside the zip.

* Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8.  Read manual inside the zip.

* Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged"

* Tweaks to the Dynamic shop items across all.

* JTAC is now immortal. they gott killed by blue players.

* Added CAS MISSIONS Just like CAP, you'll race with your friends toward reaching the target kill. amount is between 8 and 16. Rearward will be 50 * the amount when you succeed.

* Added Runway attack mission. This will come every 30 minutes after the mission finishes, goal is to prevent red side fr om taking off.

* Added to the shop Dynamic building bombers. Those carry GBU-31 penetrators / Laser for cold war era.

* Added F10 Map labels, Upgrades for the blue side will now be shown, attack, capture, resupply and bomb runway will be shown in the waypoint label.

* Added SplashDamage by @stevey. Toggle is in the editor, OFF by default.

* Added CTLD farp zons to be a valid supply zone.

* Added the possibility to drop off CSAR pilots inside of CTLD zones.

* Increased CSAR credit payout from 100 to 300

* Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from
the CSAR menu.

* Changed The shop Sel ect Target menu Now include waypoint number and will be sorted by the numbers, fr om lowest to highest.

* Changed Blue side when era is cold war to suit that time period.

* JTAC will not report type name when he detect planes or helicopters in the zone they are orbiting, like this:
JTAC: We spotted enemy Flogger starting up at …
JTAC: We spotted 3 enemy Gazelles starting up at

* EWRS will now not report targets on the ground.

* Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade

* Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it.
Also, zone patrol will not move if AIEN have marked them  as UnderAttack since they might move due to reaction.
I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer.
I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission.

* Fixed many other bugs and futures I don't even remember.

** Update 2025-07-09 **

* Fixed bugs and rewritten bomb runway mission

* Fixed wrong Welcome message that was loaded.

** END OF PATCH NOTES **

If any issues arise, welcome to join my Discord channel.

https://discord.gg/cshgmgXuxE
  • Licence: Freeware - Version Gratuite, Ne Pas Redistribuer
  • Langue: Anglais
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