Foothold Germany with cold war era 1989 / Modern era toggle. Dynamic spawn, CTLD, MANTIS and more. Update 2025-07-09

DCS World 2.9
F/A-18C Hornet
Date - 12.06.2025 16:56:05
Thanks to the guys at Moose and a special thanks to Applevangelist who have always endured my neverending questions. without their help, this foothold would not have CTLD, MANTIS, the WelcomeMessage. MissileTracking. Thank you!

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GameMaster Password: master
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To switch between Modern and cold war, please read the PDF file included with the mission.


* Moose CTLD with persistence both on units and FARPS
* Capture base with CTLD troops!
* Moose MANTIS, ( Like Skynet ).
* Custom built script with Welcome message with wind, temperature, and active runway.
* Get ATIS information for all friendly airports that is supported.
* Escort for A-10, F15E, Hercules with many options in the radio menu.
* Custom placement on every SAM location, from SAM-Alpha to SAM Lima.
* Hotstart / Cold start.
* Custom Dynamic support assets. Dynamic CAP, Dynamic SEAD. Dynamic CAS, Dynamic Decoy, Dynamic Bomber.
* 2 Jtacs can be bought at once.
* Jtac can detect planes / helicopters that have just spawned at that zone. Can also detect incoming helicopters inbound to the zone.
* AWACS and Tankers will progress down the line when progress is being made.
* Kneeboard with all the waypoints and coordinates to the special locations.
* SEAD missions.
* CAP missions.
* Scramble. You can be targeted by enemy jet if you bomb a zone a few times, only if you fly a fighter jet. They will target YOU specifically.
* Custom CSAR. If you eject with points, your points can be brought back by rescuing your pilot body.
* AIEN script by Chromium. Custom adapted for Foothold. Groups will have reactions when you hit them. They can flee, attack, drop smoke, panic etc.
* AIEN and CTLD can be used together using Artilleri and JTAC. IF Jtac is deployed, and friendly artilleri is within range, they can get targets from the Jtac.
* Enemy patrolling zones. You will early see that units are just idling and waiting to die. My missions have a custom script that make them patrol the zone.
* Enemy CAP will be reduced if there is 1 or 2 players in the server. and it will increase by player count on the server. Player count is not counting A10, Hercules, Harrier or helicopters..
* Custom script for destroying helicopters upon impact with a A/A missle. This is due the fact that the AI damage model is bad, so bad that they can still fly although you hit them with 2 FOX3 missiles.
* Custom EWRS script based on the work of Applevangelist @ moose.
* Custom audio files.
* Every thing in the shop is personal, Missions/Zone status/ ATIS and much more, those messages will not be shown to all.


** Update 2025-06-14 **

* Added a new waypoint, Chemical factory with static target
* Fixed bugs which some was critical.
* Fixed other issues with SEAD
* Updated kneeboard with static target list
* Updated manual

** Update 2025-07-05 **
* Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8. This can be toggled in the editor.
* Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged"
* Tweaks to the Dynamic shop items across all.
* JTAC is now immortal. they gott killed by blue players.
* Added CAS MISSIONS Just like CAP, you'll race with your friends toward reaching the target kill. amount is between 8 and 16. Rearward will be 50 * the amount when you succeed.
* Added Runway attack mission. This will come every 30 minutes after the mission finishes, goal is to prevent red side from taking off.
* Added to the shop Dynamic building bombers. Those carry GBU-31 penetrators / Laser for cold war era.
* Added F10 Map labels, Upgrades for the blue side will now be shown, attack, capture, resupply and bomb runway will be shown in the waypoint label.
* Added SplashDamage by @stevey. Toggle is in the editor, OFF by default.
* Added CTLD farp zons to be a valid supply zone.
* Added the possibility to drop off CSAR pilots inside of CTLD zones.
* Increased CSAR credit payout from 100 to 300
* Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from the CSAR menu.
* Changed The shop Sel ect Target menu Now include waypoint number and will be sorted by the numbers, fr om lowest to highest.
* Changed Blue side when era is cold war to suit that time period.
* JTAC will not report type name when he detect planes or helicopters in the zone they are orbiting, like this:
JTAC: We spotted enemy Flogger starting up at …
JTAC: We spotted 3 enemy Gazelles starting up at
* EWRS will now not report targets on the ground.
* Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade
* Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it.
Also, zone patrol will not move if AIEN have marked them  as UnderAttack since they might move due to reaction.
I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer.
I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission.
* Fixed many other bugs and futures I don't even remember.

** Update 2025-07-06 **

* Added helicopters to complete the blue supply lines.

** Update 2025-07-09 **

* Fixed bug and rewritten bomb runway mission logic.

*** End of patch note ***

If you have any question, your welcome to join my discord.

https://discord.gg/cshgmgXuxE
  • Licence: Freeware - Version Gratuite, Ne Pas Redistribuer
  • Langue: Anglais
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