Briefing Room Generated 02 (Strike Package Missions) -Caucasus-

DCS World 2.9
F-14 Tomcat
Загрузил - VF-19Excalibur
Дата - 24.08.2024 19:26:27
Карта - Кавказ
Update August 08, 2024: Fixed an error in Mission 02

These missions were generated by using BRIEFING ROOM and edited so that those of us who play offline can play as part of a simple strike package. I've only tested this as the CAP flight. You can also edit it for multiplayer if you so wish. Each Flight in the Strike Package has been se t to respawn using scripts. I've included the scripts so you can change it up if you want.

I have setup 3 CAP flights, 1 CAS Flight and 1 SEAD flight. (These these flights have for a lack of a better word, 3 lives. So they will respawn.
[Minus the player's flight. You can do that manually] )
3 CAP flights have been set to orbit in the objective area. CAP3 will launch 900 seconds into the mission.
SEAD1 flight has been given instructions to attack specific Tracking and Search Radars as the -SEAD- waypoint instruction is a bit broken at the moment.
CAS1 flight is set to engage the ground objective.
Red CAP flights are SUPPOSED to respawn indefinitely on intervals, but that might be broken right now was well.
Blue will also have an extra AI cap flight or two that is SUPPOSED to respawn as well, but again, it might be broken.
Each flights will:
1/ Refuel or RTB when bingo
2/ Drop fuel tanks when they are empty
2/ RTB when winchester. (CAP if out of AA missiles, SEAD out of HARM, CAS out of Guided Bombs) If you change their load out make sure to change it in the waypoint actions in the Mission Editor

By default, all missions have been set for single player F-14B (CAP2) but it can easily be changed. To do this, choose a unit belonging to CAP1, CAP2, CAP3, SEAD1, or CAS1 flights, and change the unit from Ace (or whatever skill level it is set to) to "Client". You can also change it to multiplayer if you like by setting more units as "Client" (which is what I do.)

Make sure to remove the RESPAWN lua for whichever flights have players in them and make sure to uncheck the "LATE ACTIVATION" box. So by default I don't have "Respawn CAP2.lua" in the triggers but I did include the file. To change the Flight Respawn, just make sure the flight name matches to lua script. So the flight that is named "CAP1" will respawn due to the lua script named "Respawn CAP1" Also the scripts are written for flights of 2, so if you want a flight of 4 you'll need to go read up on MOOSE scripting.

You may at times not be able to complete the mission on your own, but hey, I chalk that up to realism. Just
do your part, and hope for the best. Most of the time, the other flights will do their's.

I've included all the scripts I use so you can swap them around or create an extra flight.

Extra Note: I populated the carrier with statics, and in some missions some AI units just for scenery.
The "SC 8 spawn" scripts will spawn statics on the carrier. The Clear Deck will spawn statics
in the center of the carrier leaving the rear clear for parking. The "Blocked Deck" will spawn statics
in the rear. "Remove 8 template" will remove the statics from the rear.
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