ALPHA STATION - CHAPTER ONE
UNITED STATIONS QUICK REACTION FORCE
In 1978, the United Nations created a quick reaction force able to respond to crises around the world in minimal time. Though due to the large number of flare ups in the Middle East, this force was established to handle conflicts anywhere. Many countries donated equipment and manpower to the cause, but a few nations saw the opportunity to contribute to a cause able to potentially stop hostilities before they flared into regional affairs. These countries, the United States, United Kingdom, and Germany, donated the bulk of the larger equipment. The United States in particular, donated several smaller aircraft carriers and the aircraft to staff them as well as two full air transport units.
The force was designated as the United Nations Quick Reaction Force and fell under control of the UN Secretary General and the Security Council. The force was assembled in Southern Turkey due in large part to the available training area, but also because there was a good chance that would be relatively close to their first action.
A large influx of supplies and equipment has been flowing to the training centers at Incirlik and Gazipasa. Unfortunately, most of the donor nations haven’t had time to repaint their donations so the individual QRF units are working to repaint and remark their units as able.
The personnel in the UN QRF are taken from military units among all UN members. Preference was given to aircrew, ship’s crew, maintenance, and other specialty skills. Pay is still handled by service members’ military branches.
Your unit is the 2nd Tactical Strike Squadron. Currently you are split between Gazipasa and Incirlik but you and a handfull of others were selected to operate out of Gazipasa. As your unit develops its procedures, it was generally agreed that US Navy procedures would be a base as everybody is familiar with them. Ground crews and other agencies are filled out from member nations so you may experience a variety of different nationalities as you serve.
Beginning your assignment, this will basically be a wring out as everybody gets used to operating together and checking out your equipment. Everybody in your unit has flown the A4 for a while, but you are the only one to be operating aircraft you were assigned to.
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Stage One of the campaign will be ramp up and getting your feet under you…for Stage Two.
ALPHA STATION.ZIP may be unzipped directly into your DCS Saved Games Folder, it will extract itself correctly. At the bottom of this document are the links to download them directly if you wish. I chose not to include the mods in the Campaign zip as I understand some folks are anal about their installs and would rather handle it themselves via OVGME or whatever method you use. Honestly though, these are not difficult to install.
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Mod requirements: Community A4C, 476th Range Targets
There are several scripts enabled within each mission: MOOSE - ATIS and AIRBOSS, MIST for Target Information Tracking Script (TITS), splash damage script. There are reminders on each mission, but for all these scripts to run properly, when the role sel ect screen is presented, press ESC to make the menu go away, then again to go ahead sel ect your role.
If you have never used TITS before, spend some time on Mission 5 getting acquainted with the menus before hitting the range your first time. You can specify targets for designation by the range controller. They will fire a smoke rocket, if requested, that will be near your requested target. You will also get target elevation information.
Prior to engaging your target, sel ect ROLLING IN off the range menu otherwise the controllers will be angry with you and you will not get drop results. You may select OFF TARGET after each pass to get results for each pass or when you are all done with your range time to get a full result list.
If you have never used AIRBOSS before, do the same thing prior to Mission 13. There are a number of controls you can activate within the menus, but for basic pattern and landing you won’t be required to do anything. The F10 menu for AIRBOSS replaces the stock ATC menu. You can contact Marshall inside 50 miles. You will receive Marshall stack instructions fr om the Marshall controller. You will get advisories along the way fr om the controller on stack positioning as well as when the carrier is beginning recovery activities if they weren’t already. Once you have worked your way down the stack and are starting your initial, change frequencies to the LSO controller for final instructions and landing scores.
When departing off the carrier be tuned to the MARSHALL controller who will notify you of radar contact after launch and will then release you fr om control as you depart the area. If you are staying in the pattern sel ect EMERGENCY LANDING prior to launching and you will be automatically sequenced into the downwind pattern by the LSO controller.
This is a Dropbox link for a .rar file containing the entire campaign and one accompanying skin. Uncompress to your saved games folder.
https://www.dropbox.com/s/b7b2omx5j9volbe/Alpha Station Chapter One.rar?dl=0
476th VFS Range Targets Mod
https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482
A-4E-C
https://github.com/heclak/community-a4e-c
Special thanks to HighlandSpring for his detailed testing and feedback during development.
Thank you to Plumsy for the voiceovers. “Hops” isn’t done yet.
I'm actively working on Chapter Two but am anxious for any feedback (positive or negative) anybody has on this first installment. Bug reports, suggestions...all will be entertained or looked in to.
I had released this about a year ago but removed it and worked the other mods out of it. Also I did a crap ton of work cleaning up the triggers, etc as I learned a bunch fr om the beginning of the project to the end.
The attached .miz is a promotional video/miz. Nothing to do other than turn down the engine noise and enjoy the music and scenery.
https://forum.dcs.world/topic/367097-alpha-station-chapter-one-campaign-for-a4-community-skyhawk-and-syria-map/#comment-5580233
Fixed some things since the initial release:
Mission 1 - Removed the dust storm
Mission 2 - Sorted out the suicidal Chinook pilot on the ramp
Mission 7 - Fixed the trigger for the napalm drop.
Mission 8 - Corrected some Messaging buffoonery.
Mission 14 - Recovery tanker correctly spawns.
MISSION 15 - Discovered an error that totally broke mission 15.Corrected.
Corrected bomb scoring error with mission.
Another Error with Msn 15 with Holly flying in circles at one point is currently in work.
First several missions sorted out a buggered up TACAN.