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DCS: World 2.5
F-16C
类型 - 单机任务
Uploaded by - Bleis
日期 - 2020-09-22 07:46:38
Your F-16 is ready at Tonopah Airport. Once in the air, you got AWAC and Tanker, at your disposal. Fly to Groom Lake, where you will find a, fast pace air combat. You will have support by 2 F-16 CAP planes, against the enemy. The enemy consists of a variety of enemy's, with random skill, and random planes. The enemy will spawn new planes, after they loose one, or one is RTB. Around Groom Lake, you will find various A2A missile sites, these are at sleep, but will be waken up, if you enter there airspace. You can land at Tonopah Airport for restocking, the Airport is protected from intrusion.

TIPS>
You can alter the client plane in the mission editor, but don't alter the name.  
You can set fuel and/or weapons to unlimited in the mission editor, see how long you can survive..  
Using VR? Try to turn labels on with DOT ONLY.

DONT USE on MP Servers, with out permission.
  • 许可: 免费 - 免费版, 不允许分发
  • 语言: 英文
  • 大小: 647.96 KB
  • 下载数: 662
  • 评论: 0
Nevada F-16 Close Combat Trainer
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标签: F16, Nevada, Dogfight, Mission
任何版本
P-51D
类型 - 单机任务
日期 - 2025-07-17 15:33:20
Map -Any map
This a group of missions to quickly practice dogfights against AI WWII units. The missions are all the same, there is just one for most of the maps.

At any time enemy planes can be spawned, up to 24 of various types (FW-190A, FW-190D, BF-109K, JU-88A) and skills. By default they will spawn 3 miles ahead of the player at the same altitude and same speed. They will fly towards the player to engage. The type and skill of the enemy to be spawned can be selected via the F10 menu. The F10 menu also contains settings to change the distance from the player, the direction from the player, the height difference between the spawned AI and the player, and the speed difference between the spawned AI and the player when the AI is spawned.
  • 许可: 免费 - 免费版, 不允许分发
  • 语言: 英文
  • 大小: 29.12 MB
  • 下载数: 34
  • 评论: 0
P-51 Dogfight Training - (Most Maps)
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